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Retribution Paladin

JA
Sep24

Back in action & new patch!

Phew! 4 days of intensive project meetings at Germany sure took its  toll, well not exactly that intensive as we had 1 day to roam around Berlin but anyway! Im happy to be back in action and to see that our mods have kept site up and running and have contributed nice deal of new content. Huge thanks to our name-alikes Ferarro and Ferro (Not WoW relatives!) *muahaa* You 2 have done great job with the tutorials and theorycrafts.

 Check out the  Tutorial Forums

 I will go get get my Harleys tomorrow from Helsinki with help of Ferro, but as soon as that is done I will return on editing my next pvp movie. About 50% is done for now, and Im quite happy how its coming along. You may expect it being released within 2 weeks. Winter will be dedicated to Paladins and motorcycles equally, rest assured of that :)

 

 

Also while I was gone, there seem to have been new patch!

Paladin patch notes

  • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
  • Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
  • Talents
    • Protection
      • Ardent Defender now reduces damage that takes you below 35% health by 7/13/20%. (Down from 10/20/30%)
      • Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
      • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
      • Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
    • Retribution
      • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.

Normal Onyxia 10-man Paladin loots

 Two Handed Sword - Keen Obisian Edged Blade

 Plate - Judgement Helm

Normal Onyxia 25-man Paladin loots

 Two Handed Sword - Sharpened Obisian Edged Blade

 Plate - Judgement Hood

 Like the new patch? HATE IT?! Feel free to join the discussion at forums :)

 -Cromfel

 
Sep05

Armor penetration nerf in 3.2.2

Ghostcrawler comments armor penetration (Source)Blue Tagged

"The nerf to armor pen in 3.2.2 is intentional. Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%. While we are still evaluating the effects of this change in the 3.2.2 build, we did want to let you know of the possibility in case you were about to spend a lot on armor pen gems.

In fact, this was really the point. Several melee specs (and Marksman hunters) had begun to focus on armor pen at the expense of all other stats. Gear without armor pen was being passed over and gem sockets were increasingly being filled with just this one stat. While every spec has stats that are more valuable than others, this one felt like it was starting to trump everything. Not coincidentally, characters stacking lots of armor pen were starting to do more damage than their peers and more damage than we were comfortable with.

This change is largely for PvE reasons, though we won't cry at all if melee damage in PvP drops a little as a result.

We're letting you know now so that this doesn't feel like a stealth nerf, assuming it goes live. While you might disagree or be frustrated by the change (though I also suspect it won't come as a surprise to many players), we ask that you try and keep your response to something appropriate for these forums."
 
Sep05

Paladin 3.2.2 Patch notes


  • Retribution
    • Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement
  • Protection
    • -Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
    • -Hammer of the Righteous: The damage from this ability is now considered physical instead of Holy. The threat generated by the ability has been increased such that it will continue to do approximately the same threat it did when it was Holy damage.

  • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
  • Talents

    • Protection

      • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
      • Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
    • Retribution

      • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack.
 
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